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Breakout clones : ウィキペディア英語版
Breakout clone


A ''Breakout'' clone (also known as a ''Breakout''-style game,〔 block-breaking game, brick buster, or ball-and-paddle game) is a sub-class of the "bat-and-ball" genre.〔(【引用サイトリンク】 publisher =dooyoo )〕 The genre is named for the dynamics of the player-controlled block, called a "bat" or a "paddle", upon which the game is based, which hits a ball towards another player's bat or different objects such as colored tiles (called a "brick"). The term ''brick buster'', was coined in the early 2000s, which mostly refers to more modern games.
''Breakout''-style games are characterized by the addition of a wall of blocks or similar objects, that the player chips away at with the ball as part of the main gameplay. Since the release of the original ''Breakout'' arcade game in 1976, there have been many clones and updates for various platforms. The profusion and notability of such games has been sufficient enough for them to also be referred to by some as a genre in their own right.〔 Among the cloners was ''Breakout'' designer Steve Wozniak, who wrote ''Little Brick Out'', a software version for the Apple II of his own hardware game. However, since this is a fairly narrow definition of a genre, it is often not considered as such.
''Breakout'' clones' status as a genre is slightly more established in Japan than in North America. Block kuzushi (ブロック崩し ''burokkukuzushi'', literally ''block destruction'') is the name given in Japan to these games, while Casse-briques (literally ''brick breakage'') is the name given in France to these games. A number of block kuzushi games were released in Japan under the title ''Block Kuzushi'', including members of D3 Publisher's ''Simple'' series and a Color TV Game system by Nintendo. However, this is a generic name referring to the genre (similar to a tennis game being called ''Tennis''). The games titled ''Block Kuzushi'' are all distinct games and should not be considered as a series.
''Arkanoid'' is a successful ''breakout'' clone that added power-ups to the traditional gameplay. This has since become a very common mechanic in ''breakout'' clones.
In addition, ''DX-Ball'' was the first ''Breakout'' clone to incorporate a 16-bit high-color graphics and highly stylized, colorful levels. This is also become a common concept of later ''Breakout clones'' as well.
== References ==





抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Breakout clone」の詳細全文を読む



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